About Me

I have been creating 3D Assets for games for the past 5+ years and designing games since 2016. I have created and launched games working in prominent studios and as as Independent developer with an International team.

As a game designer who understands different approach to solving problems in games from both artists and programmers, I enjoy facilitating and sharing vision between artist and programmers to make sure the idea comes to life in it’s best form.

Career Highlights

  • At PixelBug, I worked as a Technical Artist and we created an Augmented Reality Kids Coloring app ‘Colorbug’ which won 1st prize of $50,000 from MIT in Kuwait.
  • Ellen - Pixel Art Horror Game launched successfully on Steam, PlayStation, Xbox and Nintendo Switch.
  • My first Independent VR Storytelling Experience ‘Deer Man’ was Greenlit on Steam in just 11 days and was launched on Steam in 2016.


Book Reviews

Blender 3D Cookbook by Enrico Valenza (PACKT-Publishing)


Talks & Conferences

Blender Conference 2013 Netherlands

Softwares I use

  • Blender 3D
  • Unity 3D
  • Substance Painter
  • Photoshop
  • PyxelEdit
  • After Effects
  • Illustrator
  • Audacity

Languages I speak

  • English
  • Spanish
  • Urdu