About Me


I have been creating 3D Assets for games for the past 5+ years and designing games since 2016. I have created and launched games working in prominent studios and as as Independent developer with an International team.

As a game designer who understands different approach to solving problems in games from both artists and programmers, I enjoy facilitating and sharing vision between artist and programmers to make sure the idea comes to life in it’s best form.

Career Highlights

  • At PixelBug, I worked as a Technical Artist and we created an Augmented Reality Kids Coloring app ‘Colorbug’ which won 1st prize of $50,000 from MIT in Kuwait.
  • Ellen - Pixel Art Horror Game launched successfully on Steam, PlayStation, Xbox and Nintendo Switch.
  • My first Independent VR Storytelling Experience ‘Deer Man’ was Greenlit on Steam in just 11 days and was launched on Steam in 2016.

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Book Reviews

Blender 3D Cookbook by Enrico Valenza (PACKT-Publishing)

Achievements




Talks & Conferences

Blender Conference 2013 Netherlands

Softwares I use

  • Blender 3D
  • Unity 3D
  • Substance Painter
  • Photoshop
  • PyxelEdit
  • After Effects
  • Illustrator
  • Audacity

Languages I speak

  • English
  • Spanish
  • Urdu